
Many of these solutions come from the same guiding principle: “opt-in complexity.” There are a number of ways we attack this problem. What makes IMMORTAL more accessible than other RTS games? Exactly what we are able to do depends on the budget we have to work with, but we expect to have standalone single-player and co-op experiences as early as Beta. The world of Immortal is vast and we absolutely want to bring it to life through interesting single-player modes and campaigns.

Afterwards, it enters the quick play and variety modes before it finally enters ranked play, with balancing occurring through the whole process. Then it will enter a PTR realm where a bigger chunk of the player population will be able to test them out. As we release new Immortals, they will first be in a testing environment and will be balanced with our internal testing team. The team will be working to balance existing Immortals so that none stand above the rest. If Immortals can be purchased, how will you avoid Pay-to-Win? In addition, players will be able to purchase skins for their units and Immortals and access to our “Sagas” system: a bundle allowing access to new equipment through (usually) a PvE-focused narrative, and permanent access to co-op maps! Even when they go out of rotation, you’ll always be able to go back and play them again with your friends!
#Immortal gates of pyre free#
With that in mind, players will be able to purchase additional Immortals for infinite access! That doesn’t lock our factions behind a paywall, however: Immortals will be on a free rotation so you’ll always be able to play at least one Immortal from any of our existing factions!

We absolutely do NOT want purchases that will undermine competitive play-no pay-to-win! There are no bottomless or paid loot boxes and gambling mechanics

There are a couple of methods we have in mind, but very it’s important to us that our monetization meets two goals: If this is Free-to-Play, how will you be making money after release? Each Immortal also replaces two units with unique Vanguard units to emphasize a particular playstyle. Rather than controlling them as persistent units, Immortals instead act as godlike commanders of your forces, only appearing on the battlefield themselves to use their powerful abilities.
